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Global Game Production

Studio Anywhere for Global Collaborative Game Production

Global game publishing requires global game development. Cloud-Enabled Studios empowers you to build Studio Anywhere for your core site, remote works, and WW partners to work on a global collaborative game production.

Global Game Production
Challenges for Global Collaborative Game Production
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Global game publishing requires global game development. You are hiring talents from anywhere worldwide and partnering with vendors from different countries. Whether it is for localization purposes or cost-saving purposes, you are facing a lot of challenges along with this global development process.

Here is a real-world challenge due to this global collaboration required. For this specific studio, a large portion of users under survey, 80 out of 103, have perforce sync speed below 10MB/s. The slow sync speed means most of them are working inefficiently.

Below is a holistic view of the challenges that come from global development.
01

Remote Work

  • Sync is very slow
  • Access Security
  • Graphic Workstation
  • Cache Access
02

Outsourcing Challenges

  • Connection to core R&D
  • Controlled, Auditable R&D
  • Cost & Schedule
03

Office Work Challenges

  • Connection to cloud
  • Offload to cloud
04

DevSecOps Challenges

  • Secret Scan, Code Scan
  • Crash Tracking
  • Artifact, SW Supply Chain
  • Cert, Key Management
  • GitOps, IaC, Configure Drift
05

Cross-Site Challenges

  • Depot Sync lag, bandwidth, $
  • Cache access (such as DDC)
  • CICD (1k+ pipelines, 5+ hours, $)
  • Cross sites Dev-Build-Test
06

Common Challenges

  • Hybrid, Multi-cloud Agnostics
  • Backup & Archive
  • Security (VulScan, CWPP, CSPM, SIEM, …)
  • Resource Waste (Idle, low-utilization)
the answer
Studio Anywhere

To conquer this global collaboration challenge, we must transform the studio development environment by leveraging cutting-edge technologies. Here are the guidelines for designing your global R&D infrastructure.

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The Design Should Be Talent-Friendly

To attract the best talents, you have to move your development environment as close as possible to the talents. The location of the talents you are hiring decides where you should deploy your development environment. We call it “Design Anywhere or Studio Anywhere”.

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The Design Should Be Fast to Use and Low Cost

One typical way to reach the fast goal is to leverage the latest IaC (Infrastructure as a Code) technology. IaC will make a new deployment in hours possible. To lower the cost, a dynamic resource provisioning technology will help.

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The Design Should Take Care of Data and IP Protection

When we distribute the locations to multiple sites, data and IP protection will become harder. We need to leverage micro-segmentation, fine-tuned SOD, and other measures to protect the data.

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The Design Should Make Operations a Priority

System operations seem less important in many business leaders‘ eyes. However, most of the risks come from the operation. We need to adopt a centralized SRE system, SIEM system, and other controls to make sure the multiple sites deployment is under consistent control.

example
P4Anywhere Arch & Building Blocks
Taking Perforce for global collaborative development as an example, the design could
Leverage cloud for
  • Data reliability
  • Easy of connection to partners, remote users
  • Overflow to cloud
  • Complex components deployment, such as Swarm, HAS,…
And leverage the cloud for a global network
  • Build Hybrid connection between cloud and On-prem w/ leased-line or S2S connection
  • Do cross-cloud connection: treat multi-cloud as one
  • Leverage nGate or VPN for remote access

When we design this perforce system, we can follow the typical Core Domain, Managing Domain, and Supporting Domain design pattern. In addition, the design for the branch site could be complex. To provide a consistent experience for the branch site, here are some design patterns to follow.

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Features and Benefits
01
Anywhere

You do not need to worry where to deploy your service (on-prem or on what cloud to use). Businesses should focus on where to develop the business and where to hire the right people.

02
Comprehensive Network

A combination of cloud backbone, inter-cloud, leased line, and nGate [link] will make the vision of Studio Anywhere possible.

03
Lowest Cost

You have the freedom of choosing any cloud when there are multiple options available in the same region. The cloud agonistic design will enable this low-cost choice easily.

04
Closest to Users, Best Performance

For game development, SYNC speed is critical for productivity. Choosing the closest location to users is the top consideration when deciding where to deploy the service. Multiple clouds will significantly enlarge the scope of choice.

05
Consistent Security Measures

by leveraging Nesus-based Vulnerability Scan, the advanced NGFW and nGate, we can adopt the same security control to any cloud and on-prem the same approach.

06
Balance of Reliability and Performance

You can easily take advantage of the reliability of the cloud and local high performance from on-prem deployment.

case
P4Anywhere – A Case Delivered

This is a studio of 400 users. Their artists are distributed around Toronto, Warsaw, Shenzhen, and Shanghai. Most users work in the main office sites, and some work from the partner site in Poland. There is also a portion of users who work from home. In this project, no single cloud can meet this distributed situation. We combine the power from Tencent Cloud, Google Cloud, and AWS and leverage cross-cloud connections to make the user experience agnostic. It also leveraged shared services, such as monitoring, SIEM, Vul Scan, etc., to move the studio away from those supporting functions required.

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