Cloud-Enabled Studios logo

About Us

bg image

From Build to Test

Streamline the File Sharing from Build to Test

You can not expect your R&D and Testers to stay in the same building; anyDrive will streamline the process from building the game to testing the game with fast and predictable performance.

Partner Collaboration
painpoint
The Lag from Build to Test Could Be Hours and Even Days
Unlike most internet companies, game development is facing unique challenges due to its nature
  • Large build size varies from 10GB to 200 GB. It is built daily and takes hours to build
  • Requests come randomly from different parties, such as tester, reviewer, and management.
  • Very slow transfer speed, especially for long-distance. The audience for those builds could be far from the build site; we need to deliver those build files to those audiences’ figure tips in a timely manner.
  • Unpredictable build file arrival time, users need to watch the arrival of those files in a cumbersome way.
solution
Streamline the File Sharing from Build to Test

To streamline the from-build-to-test process, we leverage anyDrive and Remote graphic workstations to automate the process. 

First, we integrate the CICD system with anyDrive, which will automatically upload the build file to the build-end storage.

Then, anyDrive will transfer the build file in the background to anywhere in the world, no matter how far and big it is. One crucial factor to consider is the delivery time; the time has to be predictable.

Last, when the build file arrives at the destination, it can be fetched by users, such as testers or reviewers. And we can go even further and deploy the build file (the game) automatically into a remote workstation in the cloud. The reviewers do not need to get their hands dirty to install the game, and they can review the game immediately by remote access to the workstation.

case
Build in Oslo, Test in Durham, NC

This is a studio from North Europe. This studio has 5 sites across the EU and one site in America. The core build system is in Oslo, and the testers are in Bucharest, Romania, and Durham, NC. In the past, the studio tried to find various tools, such as Google Drive and FTP, to deliver the build file, 60 GB in size, to the testers in Bucharest, Romania, and Durham, NC. However, the transfer involves a lot of human interventions, and the arrival time is unpredictable. By integrating anyDrive into the CICD pipeline, the studio now had a table, predictable behavior for game testing.

Here are some of its key features and values:
01

By leveraging Cloud-Enabled Studios high-speed global backbone network across Europe and America with both AWS &Tencent Cloud, it provided a stable, predictable, and fast build transfer.

02

anyDrive helps 450+ users complete transfer 200GB+ weekly cross-border, from game build files to crash dumps and performance metrics

03

Improving R&D Efficiency and Global Collaboration among 4 National Teams

04

Streamline covers the entire process from Build to Test, greatly improving the efficiency of cross-regional systems

Make an Enquiry

Fill out the information below and our global sales team will reach out to you to find out how we can work together.

By checking this box, I agree to receive communications via email regarding news, promotions and offers relating to Tencent CES (Cloud-Enabled Studios) from Tencent America LLC.
I have read and agree to the Terms of Service *
I have read and acknowledge the Privacy Policy *